![]() If you are interested in helping to develop our games, please contact us. Our games have all started as community projects, and they will end as community projects. “Our community IS the development process. How are you planning on involving the Community in your development process? Patreon members and paid supporters may be granted access to alpha builds of the game, however Operation: Harsh Doorstop will never cost money to play.” Will the game be priced differently during and after Early Access? As time goes on, we intend to continue expanding on these features.” The game currently includes single player missions, cooperative game modes, multiplayer servers, mod support, and most other features you'd expect from a standard first person shooter. a fully fleshed out first person shooter with a focus on infantry gameplay. “Currently the game is at our first major milestone. What is the current state of the Early Access version? Vehicles, a variety of game modes, a mission editor, and hopefully more.” “Our ultimate objective is to create a game that has all the same standard features you would expect from a typical multiplayer sandbox shooter. How is the full version planned to differ from the Early Access version? However, I have no intention to rush that process.” the faster we'll release out of early access. The more that people spread the word, donate, or contribute to development. is that we will be in early access for as long as we need to be. if we start small and build this project slowly over time, using community feedback to steer us in the right direction? That works.Īpproximately how long will this game be in Early Access? Seriously, it just straight up isn't possible.īut. You have no idea how small our team is, how little our resources are, and how long it has taken us to get this far.īuilding an entire game that we launch 100% completed day one? That isn't an option for us. Moreover, later on, game mechanics elements come into play that I have absolutely no interest in (heat vision, missiles, helicopters and so on).“Early access is the only way this game can be made. This is why the majority of players are settling for WWII.For me, by the way, I was interested in development up to WWII vehicles, the post-war stuff never interested me. Ergo when you reach the second half of WWII and you have good vehicles and the game starts to be enjoyable again, the suffering starts all over again with post war vehicles, only for much longer or for much more money. Plus a stock vehicle there is really suffering, meaning the game forces you to add stuff to the stock vehicle if you don't want to be a punching bag. There it becomes too much of an upgrade, even with a premium. The real problem starts with the post war vehicles. If you pay a premium, which is a month less than WoW, it will make up for the time you spend grinding. But there will come a point where, if you pay nothing, the game forces you to play a lot more. In return, the game can be played by many people at once. In the beginning, you can easily and quickly progress and unlock new vehicles. Yes, this is how most of free to play game works. ![]()
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